HELLDIVERS 2 GAMEPLAY COISAS PARA SABER ANTES DE COMPRAR

Helldivers 2 Gameplay coisas para saber antes de comprar

Helldivers 2 Gameplay coisas para saber antes de comprar

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One of the things you can get from Warbonds are Super Credits, a currency that can also be found in small quantities from points of interest while on missions or purchased directly with real money.

The numerous deaths my crew suffered played right into Helldivers 2’s comedic setting as well, which features a satirical futuristic version of Earth where people are treated as disposable.

Helldivers 2 lets you play as an elite soldier among the Helldivers, the greatest military force the galaxy has ever seen. Join the fight for freedom as you eliminate monsters who threaten the peace.

There’s really not much to explain upfront. It’s the future, and Earth – now known as Super Earth – considers itself under threat from alien monsters on distant planets – planets that just happen to be rich in mineral deposits. You start out with a basic spaceship and a rudimentary warrior, then you select a world to visit and a mission to undertake, then touchdown on the surface to begin educating the locals in the joys of militarised democracy.

Helldivers 2 takes place a century after the events of the first game, with Super Earth having emerged victorious against its adversaries – the deadly, bug-like Terminids, the grotesque Cyborgs and the inscrutable Illuminates.

Everything you do is in the name of capitalism or “democracy,” and even the microtransactions have fake reviews “sponsored” by the government of Super Earth. The satire is the funniest kind: ridiculous, loud, and impossible to miss. But plenty of games, from Earth Defense Force

Since Helldivers 2 lets you play with up to four players, many are curious if the game scales combat difficulty up or down depending on how many you have in your squad.

Take part in a successful final assault on an enemy's home planet by completing at least one mission.

Best answer: Helldivers 2 can be played solo, but it's largely designed as a co-op experience for up to four players.

Helldivers 2 doesn't have a story campaign, pelo. Once you finish its tutorial, every mission you play will be a nonlinear, open-ended incursion that follows the format we described earlier in this article.

Helldivers 2 is one of the most refreshing - and straightforward - multiplayer games I've played in a while. It's a third-person bug-shooting blitzkrieg, offering simple sets of objectives and a broad armament to help satisfy them. The actual action of defeating the game's foes is a lot of fun, with hordes of enemies to shoot into gibs with a four-person player squad. But does all that multiplayer chaos come with strings attached? Few games try to achieve destruction at this scale, especially factoring in the unpredictability of multiplayer gameplay, so what kind of visuals and performance should we expect in the game's console outing on PS5 and how does the quality of the PC port fare? Visually, Helldivers 2 hardly Helldivers 2 Gameplay advances the state of the art, but that's not to say that its visual make-up - and its environments - aren't compelling. There's a typical mix of modern graphical staples, but they are deployed effectively. Volumetric lighting is heavily used, for instance, with shafts of light shooting through rocks and trees.

Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.

Taking on the role of an elite Helldiver fighting for democracy is tough work, but there's a whole host of weapons, Stratagems, and armor types that will help you keep the peace.

The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but the final results look quite natural. Foliage in particular can be generously placed, with some especially verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.

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